emoose
emoose
Well EXML files are my attempt at copying the MXML format that NMS uses, unfortunately there's only 3 MXML files I've been able to look at (in the Binaries/SETTINGS/ folder),...
E: clarifying some things I've seen mentioned about the unused RE4 Tyrant: - The method here replaces Em2d (Novistador) with the Em09 (Tyrant) AI code & data, none of the...
Seems along with what's in that vid it also has a death anim too after enough hits, some reason handgun shots make a blood splatter effect but doesn't make it...
The BARRENCOLOURPALETTES file can't be extended, it uses fixed arrays instead of lists, so there has to be 38 GcPaletteData entries, and 64 Colour entries inside each GcPaletteData, we can't...
We could probably check that the number of array elements in the XML match the size of the array defined in the structure, they shouldn't really differ unless the user...
Huh, just found out PlatinumGames Bayonetta did actually have some symbols leaked, https://archive.org/details/Bayonetta20090524 includes a nice 60MB PDB with it, which IDA loads in fine with https://github.com/emoose/idaxex (and `PDB_PROVIDER =...
Dumped some lists of flag usages from the EXE, should help us to find more flags that are actually in use: [flag_usages.zip](https://github.com/emoose/re4-research/files/9541306/flag_usages.zip)
Alright, got Em09 spawning & receiving damage fine as its own separate Em09 now (rather than replacing any existing Em class), and was even able to pattern-match for most of...
Some fixups for the main AI issues, should be able to attack when it gets within melee range now without needing to be attacked first, and being too far from...
Pushed what I got so far to em09 branch: https://github.com/nipkownix/re4_tweaks/tree/em09 Artifact builds for that can be found at https://github.com/nipkownix/re4_tweaks/actions?query=branch%3Aem09 You can replace most of the Novistadors on r205 with Em09...