Results 761 comments of emoose

Yeah 1.0.2 isn't supported by any tweaks version, I don't know why capcom even kept that up there. Maybe it could be an issue with vulkan, could you try changing...

I'll try redownloading clean ver and check on my side, but still not really sure why it wouldn't work for you. Maybe it's the other re4_tweaks stuff included in that...

>By the way, you do not plan to improve the Tyrant's AI, I found that any type of weapon does the same damage to him, which is not good. IIRC...

Named a few more funcs, filled out `GLOBALS` struct types quite a bit, & added `EM_LIST` struct: Download: [pc-1.1.0_enum - Copy.7z.zip](https://github.com/emoose/re4-research/files/7699520/pc-1.1.0_enum.-.Copy.7z.zip) Still quite a lot to do inside `GLOBALS` though,...

Had a small breakthrough: turns out the Steam release actually contains .rel files for a debug GC/Wii build for some reason! Sadly these aren't that useful since we don't have...

Updated with st3_X names (R3XXInit etc), bringing it up to ~68% named 😄 Download: [pc-1.1.0_enum - Copy.7z.zip](https://github.com/emoose/re4-research/files/7708196/pc-1.1.0_enum.-.Copy.7z.zip) (remove .zip extension) Seems some of the R3XX funcs call into some main.dol...

Named a bunch of Criware funcs (still a ton to go though >.>), fixed up the cSofdec class (also made a cSofdec struct with some fields inside, might be useful...

Added some extra structs & names around the `CameraBinocular`/`CameraScope`/`FocusAnimation` etc classes, named some of the gamepad input fields (need to try looking into how M+KB is translated though), and some...

Oh whoops, messed something up with the `Joy` / `Key` structs... So there's (AFAIK) an array of 4 `JOY` structs (0x270 bytes each) at 0xC63008, some symbols call that array...

Posted IDA 7.7 db here: https://github.com/emoose/re4-research/issues/3