emoose
emoose
Done some cleanup & pushed current code to https://github.com/emoose/re4_tweaks/commit/072407d01e76dea476fc388a6dd4cec7cfce09e1  Release build can be found at https://github.com/emoose/re4_tweaks/actions/runs/2656204472 for anyone that wants to try that out, might make a draft PR...
Small update, figured out how to get position to update without colliding, added a new `MapCollision` flag, and added `Copy position` / `Paste position` buttons to each Em, along with...
Made a start on trainer patches, added an Invincibility patch to the trainer section which should prevent taking damage from enemies, and skips enemy grabs (this works different to other...
Tick is also used in offline games too, mostly known from source engine games, but pretty sure other engines use a similar thing too. It's pretty much just how many...
Seems `GetWepDmVal` is used to get damage amount for most weapons, except some other ones are handled differently, most EmXX classes contains a `emXXSetDmVal` which either calls the GetWep func...
Oops - forgot to try without the UE workaround, turning that off lets the game get past the start screen fine, haven't been able to try out the game much...
My new [stfs-writer](https://github.com/emoose/xenia/commits/stfs-writer) branch should support TU & DLC like the old canary builds did, but that's mostly just a bonus of the STFS improvements there, which haven't really been...
@Gliniak Ah yeah, well I thought it'd be better to ask about it first anyway - those STFS changes would pretty much break any existing saves too (and stop saves...
I've uploaded a build of my `stfs-writer` stuff to https://github.com/emoose/xenia/releases/tag/mousehook-v1.13.4, this should have TU/DLC improvements requested by OP, if anyone tries it out it'd be great to know how it...
Hmm, if we have any guides for transferring saves from Xenia -> X360 those would probably help to make older saves work with stfs-writer too, couldn't find much on google...