emoose
emoose
Ah nice find, hmm, if it only works at 90FPS it's possible surviving could actually be result of a bug, and since VR (always?) runs at 90 maybe surviving it...
Well looks like the saw related code does use some random numbers a few times, not totally sure if that would affect it though. There are some checks against the...
I'd really prefer a loginless system though, I don't see us using anything that requires logins to work, so why not use a loginless system? Users will be able to...
Does this ever happen with ED at all? I think it's related to the VoIP code in ChatPlugin, I noticed VoIP caused some crashes before but they've seemed to go...
Seems that teams themselves are disabled in dedi mode, you can't even change your team ingame, very strange.
Hmm, didn't know there were apps like that, tried 3D Analyze but didn't seem to work.. It'd be best if we could disable the DX9 stuff anyway, less resources needed...
I was thinking that too, would take some time to write it up though.. I wonder if there's any other open-source null D3D9 interfaces we can use...
Fixed in 9d6f69627462fc50080b597fd7987fb32486c24d, thanks to Shockfire for finding the null d3d bool! Going to leave this open though until we can get it tested under WINE, hopefully it should work...
I _think_ mostly everything from ED is ported now, besides the HTML5 stuff. Don't think we want to port that from ED though since it's a sorta hacky overlay, DR...
Almost working in 16dc1ce57b1d0c533a957a85636138f37abff52e, mostly ported from H3E based on comparing H3E's "powerup picked up" func with HOs and then rewriting H3E's "powerup pickup" func. Equipment gets picked up when...