Shane Freeder

Results 445 comments of Shane Freeder

1) The idea of the craftbukkit world system is that it existed, not much more, not much less; This was added before vanilla added their own system and was preferred...

This generally looks like the documentation fell behind mojangs tweaks and only worked due to CB specific hacks; I'm not really sure if it's viable to properly restore this, I...

Except this is not purely API behavior, This is mojang code which is being called into, in which spigot introduced several bugs by the change here, we are not reverting...

The ultimate fix here is likely going to be some level of making Player#loadData() just rerun all of the loading logic dealing with players, including re-running the logic to respawn...

https://github.com/PaperMC/Paper/issues/10979 This is likely unmitigable in a reasonable manner and reason 101 as to why I've been advising against using YAML for serialising ItemStacks

There is no structure here to run through DFU. We could maybe create a means for handling known keys, but for anything else, all we could maybe try to do...

from what I recall there was a similar issue for this in the past which was a "won't fix", as the only real solution was a state shotgun

I was debating on talking about this, the big issue however is all the legacy logic that exists surrounding this, I'm not sure it's tenable to make this a hard...

depends on how you do the limit, you either risk losing items or potentially introducing unexpected behavior, I would probably just add a debug mode that causes it to store...

These collections are not designed for performance, they're designed for reducing memory overheads; I think that in these high read low write situations they tend to perform better, however (The...