Shane Freeder

Results 440 comments of Shane Freeder

I would imagine that anything relying on spawn proofing is generally going to suck hard with this sort of feature, the concepts are pretty much incompatible, IMHO.

``` [00:19:40 INFO]: Um [00:19:49 INFO]: I got banned from chat [00:19:53 INFO]: For trying to say shut ``` Are you using a proxy? Do you have some chat spam/filtering...

The `PlayerCommandPreprocessEvent` is fairly long known to be broken and will break the chain state if it's being used to cancel stuff, that is probably what is causing your issue

Well, yea, cancelling a signed command preprocess event *should* update the chat state spigot however did not do this, and the last time I looked, I was still pretty dead...

if you only set it on the player, this is the expected behavior because collisions work both ways

A mustRunInEventLoop sounds super side-effecty, the entire event chains behavior would be changed by some plugin you as a dev don’t even care about, and you would suddenly need to...

The only real fix we could do for velocity would be to prevent server switching until we get that packet

The mojang name of the packet is in the error, don't recall off the top of my head what we call that packet

1) a) downgrading is something that has never been supported, and not something we're going to favour over vanilla features b) This is going to use the vanilla world layout,...

this is a draft PR for a set of changes which has 0 implications on our compat with upstream