David Snopek

Results 604 comments of David Snopek

> I was under the impression that all the necessary dynamic code is already in place, and that we would only need a flag in Python to expose it for...

It looks like there are non-templated versions of some of these methods in Godot, but under different names, for example: - `Object::callp(const StringName &p_method, const Variant **p_args, int p_argcount, Callable::CallError...

One thing that may be worth pointing out is that this project appears to be a Godot module; whereas I think the rest of the bindings on the list are...

I think `Java/Kotlin` is better than `JVM` (since it's a list of languages) But to include the fact that it's a module, it could maybe be like: ``` - `Java/Kotlin...

When you run your application on your PC, you're using a different OpenXR runtime than the one used when running your application on the headset, and they may have different...

> Anyway, in current Meta Link (v78), all of these extensions are now supported, so is passthrough and hand tracking (both working well) Ah, very cool, thanks for checking! Those...

FYI, this is going to conflict with https://github.com/godotengine/godot-docs/pull/11484 which moves the content of this page to another page. Shouldn't be too bad, though, for either of us to rebase (depending...

Unfortunately, with the way that we are currently managing godot-cpp via branches, this can't work. If we ended up adopting [this proposal](https://github.com/godotengine/godot-proposals/issues/10243), then it could be possible to use the...

Are you sure that you're using the `4.4` branch of godot-cpp? I just double checked, and I don't see anything about `get_godot_version2` in that branch, only in `master`, which leads...

> Same same error message, using branch or tag 4.4 or 4.5. Are you really sure that you're on the `4.4` branch of godot-cpp? I just tried doing a fresh...