David Snopek

Results 604 comments of David Snopek

I don't think enums are allowed as types for `TypedArray` or `TypedDictionary` in a Godot module either, although, I'm not 100% sure about that. If that is the case, it'll...

I don't disagree that it would be useful! But as a matter of policy, we want to avoid merging new things into godot-cpp that are API incompatible with Godot modules....

Thanks! However, this isn't the right way to do the OpenXR part. The render model extension can't work without GLTF support, so the whole thing should be disabled in that...

> I can't find code like ARVRInterface.cpp and OpenXRApi.cpp in this project Support for OpenXR is built in to Godot 4.x itself - this repo is just for vendor extensions...

Without more information, I'm not sure what the next steps are for this one. So, I'm going to close it, but if you can provide more information on what you're...

For this to really be worth it peformance-wise, I think we should also be statically caching the verbose flag in `godot::is_print_verbose_enabled()`. So, changing it to look like: ``` bool is_print_verbose_enabled()...

I haven't heard of anyone working on this - if you'd like to, that would be welcome! I just did a little Googling, and this GitHub repo has some samples...

I don't think we'll include C# support directly in this extension, but there are some community projects that will generate C# classes for the ones provided by GDExtension, for example:...

Thanks! The code changes match what's in Godot's version, but the test project fails to compile for me locally. The CI didn't fail, because it looks like the jobs that...

I don't think we should make the `*_internal()` methods public. One of the core design goals of godot-cpp is to be API compatible with Godot's internal APIs as used by...