skyrim-community-shaders
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SKSE core plugin for community-driven advanced graphics modifications for AE, SE and VR. Also fixes bugs and improves performance.
Getting green glow on meshes in interiors when SSGI is enabled.
Shader types, so only invalidate specific shader type \(e\.g,\. Lighting\) https://github.com/doodlum/skyrim-community-shaders/blob/056d064e2c7291f1b81d60747683b85555fd8440/src/ShaderCache.cpp#L1902-L1903 ```c_cpp GetHumanTime(GetEta() + totalMs)); } void UpdateListener::UpdateCache(const std::filesystem::path& filePath, SIE::ShaderCache& cache, bool& clearCache, bool& fileDone) { std::string extension =...
all other shaders, since we don't know what is using it, clear everything https://github.com/doodlum/skyrim-community-shaders/blob/056d064e2c7291f1b81d60747683b85555fd8440/src/ShaderCache.cpp#L1906-L1907 ```c_cpp GetHumanTime(GetEta() + totalMs)); } void UpdateListener::UpdateCache(const std::filesystem::path& filePath, SIE::ShaderCache& cache, bool& clearCache, bool& fileDone) {...
When using CS in conjunction with Enhanced blood textures it is causing a severe FPS drop when looking at/near the blood on ground when there is a decent amount. Apparently...
After updating from 0.8.0 to 1.1.1 it seems like my UI is broken with CS.   As you can see, ticking the ImageSpace off fixes the issue but it...
Subsequent to my post https://github.com/doodlum/skyrim-community-shaders/issues/846#issuecomment-2692647008 , enabling upscaling has introduced a new problem. I'm getting trailing dark ghosting from certain objects, but only in the right eye. For instance, standing...
Disclaimer: I am not familiar with the source code, nor did I spend all that much time reading through the (suspected) problem area. Problem: When EffectToggleKey is 0 (unbound) the...
## Problem When standing near waterfalls, black stripes appear on items in the inventory, and they sometimes flicker. Out of the starting items when running `coc whiterun` in the main...
When terrain height blending is active, landscapes a few meters past the camera look smudged and bad like its a single texture, terrain near the camera is fine. As per...
Hello, As title says, used nexus version of course, seems the motion vector buffer doesnt read properly. Maybe this is known but didnt see an issue about it. I only...