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SKSE core plugin for community-driven advanced graphics modifications for AE, SE and VR. Also fixes bugs and improves performance.

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Been having lots of PBR-related crashes lately, all pointing to some random decals. Latest ones were somewhat consistent, happened when I was trying to loot an ash pile. Attaching crashes....

bug

The .json settings file of one build may not be compatible with another build if you have updated. The current solution to this problem is to delete the current settings...

bug
help wanted
good first issue

## Description We need to create `package/Shaders/Common/Game.hlsli` to consolidate game-specific constants and mirror the structure of `src/Utils/Game.h`. ## Background Currently, game-specific constants like unit conversions are scattered across different shader...

help wanted
good first issue

## Problem Currently, epsilon values are hardcoded throughout the HLSL shader codebase with various precision levels (1e-4, 1e-5, 1e-6, 1e-8, 1e-10), making maintenance difficult and potentially introducing inconsistencies within similar...

help wanted
good first issue

We're experiencing problems with Intellisense in VSCode, which may be caused by our current include strategy. This needs to be investigated, as updating our include paths or approach may resolve...

help wanted
good first issue
build/CI

LLF description needs to be reviewed. Most egregious is saying 4 light limit is fixed. We have not fixed the 4 shadow caster light limit fix, although it handles other...

bug

Constant CTD upon game launch with CS **DEV (2024-10-12) Test** or **LLF Fix Test** Deleted ShaderCache folder, CommunityShaders.json, and CommunityShadersUSER.json as suggested. CTD is reproduced 100% of the time with...