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SKSE core plugin for community-driven advanced graphics modifications for AE, SE and VR. Also fixes bugs and improves performance.

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Reduce cpu-gpu communication. _I am not 100% sure. Maybe there will be hacks that require delayed update._

Modded RunGrass.hlsl and DistantTree.hlsl has long been put in Grass Lighting and Tree LOD Lighting respectively, which is against current practice i.e. edit in package/. The shaders in package/ should...

Use preset `ALL-RT` to build. It should build fine now with one single set local error that doesn't seem relevant.

Some users with slow hardware complain loading cached shaders takes a long time. This is likely caused by random loading of shaders.

enhancement

Akin to static switching in UE4, and preprocessor definitions from ReShade, allowing features to def or undef macros for specific shaders and recompile on the fly. Better performance, as opposed...

enhancement

Community Shaders by itself will reduce performance. This should not happen and needs to be resolved. ![image](https://github.com/doodlum/skyrim-community-shaders/assets/15017472/1d02df8d-3b84-4b5d-a931-8737e5f726cd)

enhancement

Must Fix: - [x] llf: contact shadows - [x] llf performance 💀 - [x] terrain parallax fadeout - [x] terrain: sharp height blending seam - [x] skylighting: should run every...

bug