skyrim-community-shaders
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Issues before next release
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Must Fix:
- [x] llf: contact shadows
- [x] llf performance 💀
- [x] terrain parallax fadeout
- [x] terrain: sharp height blending seam
- [x] skylighting: should run every frame when loading into a new area so theres no visible fadein
- [x] skylighting: chillwind depths crash/skylighting precip indoors
- [x] skylighting: invalidated in world map
- [x] imagespace: black faces
- [x] imagespace: broken refraction effect
- [x] imagespace: broken imagespace shaders w/ Aequinoctium (Jonahex is immune)
- [x] imagespace:
ISLigthingComposite.hlsltypo 👉 Fixed by https://github.com/doodlum/skyrim-community-shaders/pull/398 - [x] pbr: flickering and black landscape textures
- [x] pbr: vr bugs https://discord.com/channels/1080142797870485606/1268970129857974313/1269020946614845442 - https://github.com/doodlum/skyrim-community-shaders/pull/472
- [x] pbr: glow map issue
- [x] pbr: 10xx issues 👉 Potentially fixed by https://github.com/doodlum/skyrim-community-shaders/pull/414
- [x] pbr: flickering lights (probably llf issue)
- [x] pbr: overall issues with matching to vanilla objects
- [x] pbr: too aggresive land displacement fade
- [x] pbr: wetness
- [x] skylighting: generation bugs in solitude and maybe elsewhere (occlusion culling? lod?)
- [x] light limit fix: incorrect cluster selection or depth
- [x] pbr: objects glowing in shadows (cubemaps)
- [x] hanging on exit: #296 - was fixed but reverted. - #464
- [x] image space: black screen related to adaptation
- [x] image space: VR - lightning like artifacts on skyrim logo #479
- [x] SSS does not always use the generic profile on beast races
- [x] image space(VR): black screen on load
- [x] image space(VR): water reflections move/ghost with headset - #477
- [ ] terrain blending: blue objects
- [x] utility: missing upscaler support #446 - #486
- [x] pbr: crash on some beyond skyrim assets - #496
- [ ] skylighting: invalidated when switching to world map
- [x] shadow banding at far distances (may be VR only) - fixed by @doodlum with unknown commit
- [x] pbr: broken shadow lights
- [ ] skylighting: dark spots on smooth surfaces
- [ ] skylighting/dynamic cubemaps: specular skylighting in forward
- [x] llf: invisible lights
Nice to have:
- [ ] image space(VR): compiler errors #481
- [ ] image space: compiler errors #480 - seems harmless - #529
- [ ] ssgi(vr): average between eyes
- [ ] image space: disabling replace image space shaders introduces flickering
- [ ] #534
Plugin fails on GOG 1.6.659.0
Plugin fails on GOG 1.6.659.0
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