doodlum

Results 12 issues of doodlum

Community Shaders by itself will reduce performance. This should not happen and needs to be resolved. ![image](https://github.com/doodlum/skyrim-community-shaders/assets/15017472/1d02df8d-3b84-4b5d-a931-8737e5f726cd)

enhancement

Since updating Streamline to the latest version, the NIS plugin does not work correctly. Sometimes it works, sometimes it doesn't. No errors will be reported by NIS. `slEvaluateFeature` will return...

ack

Calling slFreeResources on DLSS does not free memory, creating a memory leak as reported by QueryVideoMemoryInfo which very quickly maxes out VRAM when changing models or toggling DLSS, until it...

ack

Streamline forces DXGI_PRESENT_ALLOW_TEARING with no control over it, as described by AMD. There is currently no option to disable this behaviour.

![Screenshot 2024-10-06 234254](https://github.com/user-attachments/assets/52ac6e17-f62c-419a-a3c6-8bbe3e265667) We are experiencing ghosting trails when using DLSS where an object occludes the sky. Disocclusion seems to not work properly in this case. The issue happens when...

ack

To implement FSR Frame Generation, a swapchain proxy is required. This means that the d3d11 swapchain is a proxy which forwards all commands to a d3d12 swapchain instead. When Present...

enhancement

https://github.com/doodlum/skyrim-community-shaders/pull/678 This PR requires additional flags in the NIF to control the translucency type. Not specific to PBR.

enhancement

## Summary by CodeRabbit * **New Features** * Enhanced particle lighting with per-fragment lighting accumulation for richer visuals. * Added clustered light sampling and optional inverse-square lighting for more accurate...

Wetness Effects raindrops do not fade in-out properly, where there are no raindrop particles but still raindrops

bug