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FSR FG: Swapchain proxy

Open doodlum opened this issue 1 year ago • 0 comments
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To implement FSR Frame Generation, a swapchain proxy is required. This means that the d3d11 swapchain is a proxy which forwards all commands to a d3d12 swapchain instead. When Present is called, the current fake d3d11 swapchain buffer is copied into the d3d12 swapchain buffer and presented.

doodlum avatar Oct 11 '24 15:10 doodlum