Dave Pagurek
Dave Pagurek
I think we never got around to supporting the `background(image)` overload in WebGL. I think maybe there are two approaches here: - One is to not support it in WebGL...
It's definitely not a problem if we want to implement it! And maybe the answer here is to implement it in WebGL regardless. I'll add a help wanted label for...
> It makes semantic sense to me at least. Is there any technical challenge in terms of implementing `background(img)` in WebGL? No major challenge there! And since we've documented this...
Thanks @Helenbeyorn! I'll assign this to you.
Hey @Helenbeyorn! Just checking in, are you still working on your PR? Let us know if you're still interested / if there's any extra assistance we can provide if you...
No problem @Helenbeyorn. Thanks @reshma045, I'll assign it to you!
Thanks @hxrshxz!
Thanks @ZhYGuoL! Do you mind explaining a bit about what your approach will be, since this is a slightly advanced task?
Hi @Ankit-raj-11, I've already got a PR open for this one!
Do you think deferring `registerAddon` would have the same issues but just at a later time? We might still need some special casing there to make sure `p5.Graphics` comes first....