Dave Pagurek
Dave Pagurek
> In short, are you thinking creating sketches using p5.Strands and then using `filter()`? I think so, to give users another potential way to discover strands (through looking up `filter`)...
Thanks for opening this @quarks! Normally we do getters/setters in a joint function, e.g. `rectMode()` returns the current rect mode, and `rectMode(CENTER)` sets the current rect mode. This is hard...
Good catch! Just put up a PR to correct that.
Thanks @ombalgude , go ahead! This will be on the `dev-2.0` branch as it will (at least primarily? to be determined) be in p5 2.x.
@ombalgude has a PR in progress currently. @ombalgude , are you still working on this?
Thanks @Mayank2142! When looking into this, let us know if you notice the CSS class responsible for this being applied elsewhere in the codebase, in case more places than the...
[p5.js 2.0 Bug Report]: textToPoints/Paths/Contours does not quite align with regular text rendering
Similar issue, since all of the textToPoints/Paths/Contours functions go through the same base alignment code: https://editor.p5js.org/davepagurek/sketches/cBK1cymYK
[p5.js 2.0 Bug Report]: textToPoints/Paths/Contours does not quite align with regular text rendering
I think I figured out the webgl shift, needed to account for the alphabeticBaseline. I just put up a PR with that, lmk what you think! live version here: https://editor.p5js.org/davepagurek/sketches/VPrz_2Wff
In general it seems like we have a few options for how state should work on the main canvas and graphics: - **Totally separate states**: a new main canvas and...
Hi @Ayaan005-sudo! I think in your test, you're always using the main canvas's angle mode by using `sin()` and `cos()` instead of `g.sin()` and `g.cos()`, which would use the graphic's.