Dave Pagurek
Dave Pagurek
Hi @vietnguyen2358! It might be worth starting a new branch off of `dev-2.0` and making new changes there rather than trying to replay the exact changes before. Since on the...
Sure, that might be a little easier than trying to turn this PR into one on the new branch. Sorry about the mixup!
Hi! This is an issue with the cdnjs version of p5, which is a bug with them unfortunately. Unfortunately that's the current CDN that the web editor uses for p5.sound,...
Fixing the CDN should resolve this, I've put up a PR here: https://github.com/processing/p5.js-web-editor/pull/3758
Hi @nakednous, sorry for the delay on this! I think this approach works, but it might be for the best to not allow these to be settable for safety? @holomorfo...
Thanks for taking a look! Have you tried if something like this works? ```js this._renderer.states.setValue('uPMatrix', this.projMatrix.clone()); ``` This would be directly creating a clone of the intended matrix rather than...
This one is intentional for now -- `buildGeometry` generates a thing that you can draw in one go, but fundamentally points are drawn with a different shader than regular meshes,...
My one thing to add for partial broadcasting is that I'd broadcast with whatever leaves the remaining values untouched -- so if you're multiplying or dividing, it'd mean padding with...
Ah apparently in zod v4, `Infinity` stopped being a valid value for a `number()` validation: https://github.com/colinhacks/zod/issues/4721 Probably need to try updating this line: https://github.com/processing/p5.js/blob/53c12c39e190a16418cc2f05348711976d72c7e4/src/core/friendly_errors/param_validator.js#L67 Something like `z.number().or(z.literal(Infinity))` maybe?