daniel080400
daniel080400
> hey, @daniel080400. Can you show me how to enable 'Traditional Chinese (fcitx5-chewing)' on Linux? I have installed 'chinese(chewing),' but it always outputs English characters instead of Chinese. Sure, here...
#3540 Same issue with Chinese (Chewing), IME issue it seems
@annieappflowy same issue happened with my system. OS: Debian 12 (bookworm) Input conf1: ibus, ibus-chewing Input conf2: fcitx5, fcitx5-chewing Appflowy ver: deb pck v0.4.8 Both ibus and fcitx5 represents the...
> I'm sure there is a valid reason for this, but I'm curious since I haven't given it much thought, but what is the issue with tool scripts? Mainly about...
Also in this PR, thumbnails are generated in a separate thread, and works by adding the preview scene under the current **EditorNode** to make it render (in a SubViewport), this...
I discovered there's no universal way to accurately determine the global Rect2 of every Node2D types (some can have textures, or meshes with various sizes, and it does not affect...
2D scene thumbnail is completed, Node2D types that participates scene Rect2 calculations are: **Sprite2D, AnimatedSprite2D, MeshInstance2D, MultimeshInstance2D, TileMapLayer, Polygon2D, Line2D, TouchScreenButton** One limitation for 2d thumbnail is the max render...
All planned features completed. Squashed and green lighting this. Now for testing and clean up, should have plenty of time to bug fix this before 4.5 cycle
> The universal baseline across all platforms Godot 4 runs on is 4096x4096 nowadays. Thanks to clarify that, anyway this should not be a problem now. I updated to only...
>I get an issue in 2D. The [2D platformer demo](https://github.com/godotengine/godot-demo-projects/tree/master/2d/platformer) freezes when opened in the editor after the "restoring scene layout" popup is done running. This seems to occur with...