Red Artist
Red Artist
This will work for containers which are drawn over the game/background. But what if the container is positioned "above" another yakui container?
forgot to mention the main reason i made the issue :) : API / ABI bindings https://github.com/emilk/egui/issues/1004 closure based API is very hard to make bindings for in a safe...
### Mnemonics / Navigation Features I never used the Mnemonics feature either. but it felt like vim normal mode, where you can browse the text with `jkl;` or other keys....
I had the exact same issue on windows 11. linker running out of memory. And running the build 3 times did fix the issue as each time more files finished...
you just serialize egui memory struct from the context using `ctx.memory(|mem| serialize(mem))` and save it to a file. And then load it when starting your app, deserialize it (or create...
what server does the discord link point to? Without the server invite, I cannot reach that message :(
The link is wrong. https://crates.io/crates/renderling_ui And docs.rs failed to build :( https://docs.rs/crate/renderling_ui/latest
I just hit this issue too. was just porting my opengl renderer to vulkan and realized that there's no transparency support in glfw. after debugging to pretty much the above...
Is there anything blocking this fix? Its a really tiny patch and easy to rollback. It will only affect users who use vulkan with **transparency enabled** on X11.
If we don't get any mouse event during this frame, we get the global mouse position and push a manual mouse move event into egui at https://github.com/coderedart/egui_overlay/blob/master/crates/egui_window_glfw_passthrough/src/lib.rs#L593 You can try...