Red Artist

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can you try using https://github.com/coderedart/egui/ repo with `glutin_winit` branch, and see if you still get this crash?

@T0rv can you try again with the latest commit on `glutin_winit` branch. that close button crash could be due to dropping the winit window before glutin surface of that window....

@jossriLDR are you using the latest egui (0.21) ? post the logs output. and output of `glxinfo` and `eglinfo`. If you are using the latest egui version, the problem could...

@emilk this issue can be closed.

can you try https://github.com/coderedart/egui fork with glutin_winit branch and see if the issue is fixed.

You need to do cargo clean after that split debug info change. And are you getting the same glutin error ?

try setting log level to debug and backtrace to full. on linux, it would be `RUST_BACKTRACE=full RUST_LOG=debug cargo run`. it will provide us with more info.

I made setting vsync/swap_interval optional so that it won't panic. can you pull the latest git commits from `glutin_winit` branch of my fork and try again?

> Now the process is crashing with null passed to strlen it seems. happening inside glow's `get_parameter_string` when trying to get opengl shader version string. To avoid hitting that codepath,...

your problem could be a driver issue @whee in your wglinfo, there's no opengl hardware device at all. with EGL, only software angle renderer with google vendor (what is happening?...