Red Artist

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when its passthrough, nothing appears. but when its not passthrough, i can see the marker/trails. just ran the burrito_link from latest release. and commented out the the following lines from...

I made a request at https://github.com/godotengine/godot/issues/57835#issuecomment-1073121083 and if it is accepted by godot team, then Windows Overlay won't actually be a dream.

coming from https://github.com/AsherGlick/Burrito/issues/33#issuecomment-922432834 lutris has an option to pre-launch scripts before starting the game, and also post-exit scripts. the scripts are started in the background, and the game is launched...

link is not a linux binary, so `.local/bin` doesn't make sense. I decided with gw2 prefix, lutris will start script with prefix folder as current working directory. If we get...

It's just a start 🙂 the link or overlay itself does not know about lutris, so there is no difference between having run_link.sh or run_link.ps . Launching with gw2 is...

it is definitely a good idea to launch link with overlay if that's the only time you are going to use it.

EDIT: I am wrong. setters apparently run in gdscript when you assign to a variable. so, using OS.window_size = Vector2(width, height) should be enough. ignore the rest of the comment....

Reference documentation https://docs.godotengine.org/en/stable/classes/class_os.html#class-os-property-window-size

I just checked. and burrito is working fine for me on dual monitors. one is a 1920x1080 and other is 1024x768. i put gw2 on second monitor and the sizes...