coderabbitai[bot]
coderabbitai[bot]
The `getPortMessageType` function in [PR #2037](https://github.com/rustymotors/server/pull/2037) throws an error if a port is not found. Consider logging the error or providing a default value to handle unexpected ports gracefully. See...
The gameMessageProcessors map is currently initialized empty in the codebase. It is suggested to populate it with default processors to ensure that all message types are handled, reducing the risk...
The `loadPrivateKey` function in the `processGameLogin.ts` file reads a file synchronously. Consider adding error handling for cases where the file might not exist or be inaccessible. For more context, see...
In the `processUserLogin` function, consider defining a custom error class, such as `CustomerIDNotFoundError`, to provide more context for error handling when the customer ID is not found for a given...
In the `processUserLogin` function, it is suggested to define a custom error class, such as `UserStatusNotFoundError`, to improve error handling and debugging for user status lookup failures. This enhancement will...
The function `processSelectPersona` in the file `packages/nps/gameMessageProcessors/processSelectPersona.ts` throws an error if `UserStatus` is not found. Consider handling this error gracefully or providing more context.\n\nPR URL: https://github.com/rustymotors/server/pull/2037\nComment URL: https://github.com/rustymotors/server/pull/2037#discussion_r1724152013
In the function `unpackUserLoginMessage`, ensure that the offsets and lengths are validated to prevent buffer overflows or invalid reads, especially when dealing with binary data. Consider adding checks for buffer...
The `loadPrivateKey` function in `processDeleteProfile.ts` reads a file but does not handle potential errors, such as file not found or permission issues. Consider adding error handling to improve robustness. See...
The `deserialize` method in `ClientConnectionMessage` class should include more context in error messages to aid debugging. Consider including additional information such as the buffer content or indices being processed when...
The `gameProfiles` array is currently used for lookups by `customerId`. It is suggested to refactor this to a `Map` to improve lookup performance. For more details, refer to the [PR...