Björn Ritzl

Results 570 comments of Björn Ritzl
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> I think it's not a big at all as I mentioned before: > > > Physics works in world coordinate space, so it’s impossible to use hierarchies of game...

We will not implement this on our own. We prefer to wait for the linked PR to be merged. The recommendation for now is to use your own json encoder.

> Personally I'd like variant 1. I agree. This is probably the best way. > Make cocoapods repo update also as scheduled job that runs every hour (for example). And...

> Add a field to the settings to change the class name / identifier "canvas-app-container". Could you please explain a bit more what you will achieve by this? This seems...

The engine_template.html has this hierarchy of divs: ```html ``` - `app-container` this is the div which gets resized in `dmLoader.js` based on configuration in game.project: https://github.com/defold/defold/blob/dev/com.dynamo.cr/com.dynamo.cr.bob/src/com/dynamo/bob/bundle/resources/jsweb/dmloader.js#L84-L147 - `canvas-container` is the...

Thank you! Could you please also include these functions in the example app?

Thank you for the contribution. I will not merge it just yet though. I am working on an api reference generator that will be used to generate api docs, .script_api...

> Any updates on this? 😀 It is partially done. The annotations look like this: https://github.com/britzl/extension-imgui/blob/master/imgui/src/extension_imgui.cpp#L1074-L1082 There's a bunch of them that aren't finished (missing args and return values), from...

Looks good. > This currently supports android devices only iOS documentation: https://developers.google.com/admob/ios/rewarded#validate-ssv

> Adding support for `userId` is breaking as `load_rewarded` expects userId to be passed as argument. You're right. It would be better to either have userId and customData as optional...