Björn Ritzl
Björn Ritzl
Could you please compile a small repro project where we can try this?
Thank you for the feature request. We have plans to migrate to GLFW3 (we have a proof of concept) and once that migration is done we'll probably look into these...
I think a good start is to add support for this specifically when building and running from the editor. I'm thinking it should be a new engine service message: https://github.com/defold/defold/blob/dev/engine/docs/DEBUG_PORTS_AND_SERVICES.md#post
This is an Xcode build setting right? Do you know what that means in terms of actual impact on the compile or link step?
Sure, but that sets a config value for Xcode. We need to figure out how to do the same thing without Xcode. And also how an extension should specify that...
I believe Nintendo is calling it "Handheld" mode and not "Undocked"
Other suggestions: * The option "iPhone X/XS (1125x2436)" should also list "iPhone 11 Pro", ie iPhone "X/XS/11 Pro (1125x2436)". * The option "iPhone XS Max (1242x2688)" should add "iPhone 11...
Perhaps also * Steam Deck * Handheld (1280x800)
> if the Defold foundation have any plans of starting to own this FMOD bindings? Yes we do have plans. I can't say exactly when, but hopefully fairly soon.
Related: https://github.com/defold/defold/issues/9956