Björn Ritzl

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Does this happen when you have specific scenes or editor windows open? Such as previewing particle effects?

Note: Moved this into a separate example so that the knowledge doesn't get lost https://defold.com/examples/material/sprite_local_uv/

Can you reproduce this? Does it happen with all projects?

We should show a more user friendly error popup when the debugger fails to connect.

> I would like some feedback on performance impact of this and why it might be necessary on my AMD chip. Let's see if we can get some input from...

> It's a sample, and not really intended as a resource to be dependent on. This is true. But I also created in such a way that it is possible...

> I opened issue #12 where I propose a fix. Please create a PR with this fix so that we can review and discuss it!

@alexandrecurtelin thank you for the contribution! May I ask that you [sign the CLA](https://cla-assistant.io/defold/extension-iap?pullRequest=46) before we merge this fix?

Additional data can be retrieved from a purchase and added to the response returned to Lua here: https://github.com/defold/extension-iap/blob/master/extension-iap/src/java/com/defold/iap/IapGooglePlay.java#L84-L110 For client side retrieval of subscription info we only get information for...

> Additional data can be retrieved from a purchase and added to the response returned to Lua here: > > https://github.com/defold/extension-iap/blob/master/extension-iap/src/java/com/defold/iap/IapGooglePlay.java#L84-L110 We want to add `auto_renewing` or perhaps `active_subscription` as...