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Low-friction experiments for the bevy_editor

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> I don’t really understand this section below. What do you mean by a Screen being “the whole window” and multiple editors? And Panes being containers of “an” editor? >...

A-Design

Key terms: - pane - workspace - gizmo (bevy_gizmos sense) - gizmo (transform gizmo sense, needs a new word) - tool - toolbar - command palette - dropdown menu -...

S-Ready-For-Implementation
A-Design

> By contrast, Bevy's editor isn't intended to be a replacement for writing Rust in a standard IDE. Instead, it's a tool for the things that "programming languages in a...

S-Ready-For-Implementation
A-Design

Should be under `assets/icons`, with a license attached. Related to #44. Possible icon sets: https://iconify.design/ We're looking for something sketchy / draft, that's quick to roughly match with minimal skill....

A-Design

Populate https://github.com/orgs/bevyengine/projects/21/views/1?visibleFields=%5B%22Title%22%2C136081107%2C136081126%2C136081152%2C136081390%5D. Ping me if you need permissions. Blenders list of required icons: https://developer.blender.org/docs/features/interface/icons/

S-Ready-For-Implementation
A-Design

Copy the standard from Bevy. Let me know if you want to do this and need permissions, and reach out if you need advice.

A-Meta
S-Ready-For-Implementation

Update dependencies and move to bevy 0.16. remove `futures-util` as rfd 0.15.3 fixs issue fix all codebase issues with dependencies update

Fixes https://github.com/bevyengine/bevy_editor_prototypes/issues/45. I took the liberty to add the new icons in two places. I also thought about potentially auto-generating **all** of the icons, but it seemed excessive. Perhaps we...

# Settings Change detection TODO # Settings Diff detection TODO

S-Waiting-on-Author
A-Preferences

Currently the assets explorer uses a single click to open folder. It wouldn't be a problem if the assets explorer was a tree like Godot, but since it a navigation...

C-Usability
A-Assets