bevy_editor_prototypes
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Low-friction experiments for the bevy_editor
Hi everyone hope you are all well! This issue tracks the initial stories for the Bevy Editor (Launcher Only), it may evolve over time (Acceptance criteria not currently included): 1....
## Editor version Editor Main ## \[Optional\] Relevant system information - Linux, Ubuntu 22.04 - Amd RX 6950XT If your bug is rendering-related, copy the adapter info that appears when...
This PR adds Pane groups and makes some pretty heavy modifications to how the Bevy Editor UI works internally. This PR is not ready to merged yet, but I wanted...
Add an ECS schedule for updating the editor UI that runs after PostUpdate. Right now we're doing UI updates in Update/PostUpdate, but I think it probably makes sense to have...
Preview assets that marked `AssetPreview`. (might change in the future) For 2d sprites, this should be a simple sprite 2d. For meshes, we will render this asset at a low...
I'm creating this issue to document the multi-scene editing options we've discussed in Discord. I think there is consensus that the Editor will allow opening multiple scenes at the same...
Work in progress Original implementation provided by our friends at Foresight (@aevyrie) ```rust /// Update the grid to match the [`GridSettings`] and the current camera angle. pub fn update_grid( //...
As the titles says, you can loose the scene space if you zoom out too far, zoom out until you cant see anything then try to zoom back in, results...
thread '' panicked at /home/andy/.cargo/registry/src/index.crates.io-6f17d22bba15001f/ash-0.38.0+1.3.281/src/extensions_generated.rs:2361:29: Unable to load cmd_begin_debug_utils_label_ext note: run with `RUST_BACKTRACE=1` environment variable to display a backtrace thread '' panicked at library/core/src/panicking.rs:221:5: panic in a function that cannot...
Might need to implement something to clear caches, not exactly sure why though > "the fix is (usually) to not update always the cache using the same hash"