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Low-friction experiments for the bevy_editor

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(Non-exhaustive) 1. what patterns do we expect to see sub-scenes used for? 2. do we expect to need multi-scene editing in the same viewport? (the only reason I can see...

- add new component to entity -> dialog/menu to choose between components, in the dialog: - filter/search, components could have aliases for easier discoverability, component categories (see below)… - lists...

- show the tree view with icons so it's easy to identity "entity type" (there aren't types, but something can be inferred by the used components) - filter - drag/drop...

We need a robust pane resizing implementation that prevents panes from being resized below a minimum size. The minimum size along the height should be the height of the panel...

A-Panes
A-Design

# How to reproduce: ![Image](https://github.com/user-attachments/assets/bf28f78b-c51c-4abd-8a22-4695656828c8) # Backtrace ``` stack backtrace: 0: std::panicking::begin_panic_handler at /rustc/f6e511eec7342f59a25f7c0534f1dbea00d01b14\library/std\src\panicking.rs:662 1: core::panicking::panic_fmt at /rustc/f6e511eec7342f59a25f7c0534f1dbea00d01b14\library/core\src\panicking.rs:74 2: bevy_math::rects::rect::Rect::from_center_size at C:\Users\Hugo\.cargo\git\checkouts\bevy-f7ffde730c324c74\015f2c6\crates\bevy_math\src\rects\rect.rs:100 3: bevy_ui::picking_backend::ui_picking at C:\Users\Hugo\.cargo\git\checkouts\bevy-f7ffde730c324c74\015f2c6\crates\bevy_ui\src\picking_backend.rs:142 4: core::ops::function::FnMut::call_mut

C-Bug
A-Panes

Workspaces are predefined window layouts. Each Workspace consists of a set of panes, and is geared towards a specific task such as editing scenes, or configuring assets. ### References -...

A-Panes
A-Design

We have a viewport to view 2D and 3D scenes with, but no way to preview UI.

C-Feature
S-Needs-Design

Here you can see that I can keep the panning button held down and it will continue to pan in the next pane. https://github.com/user-attachments/assets/bc1ee198-6395-4f60-a295-1fa2bb123531

This would have caught the problem fixed by #106, and is a good stepping stone to more thorough integration testing.

C-Feature
A-Build System

> That's fair, I have no problem with changing the colors at all, but looking like Blender is a bad look for us. We should find something nice that sets...

S-Ready-For-Implementation
A-Design