bevy_editor_prototypes
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Low-friction experiments for the bevy_editor
(Non-exhaustive) 1. what patterns do we expect to see sub-scenes used for? 2. do we expect to need multi-scene editing in the same viewport? (the only reason I can see...
- add new component to entity -> dialog/menu to choose between components, in the dialog: - filter/search, components could have aliases for easier discoverability, component categories (see below)… - lists...
- show the tree view with icons so it's easy to identity "entity type" (there aren't types, but something can be inferred by the used components) - filter - drag/drop...
We need a robust pane resizing implementation that prevents panes from being resized below a minimum size. The minimum size along the height should be the height of the panel...
# How to reproduce:  # Backtrace ``` stack backtrace: 0: std::panicking::begin_panic_handler at /rustc/f6e511eec7342f59a25f7c0534f1dbea00d01b14\library/std\src\panicking.rs:662 1: core::panicking::panic_fmt at /rustc/f6e511eec7342f59a25f7c0534f1dbea00d01b14\library/core\src\panicking.rs:74 2: bevy_math::rects::rect::Rect::from_center_size at C:\Users\Hugo\.cargo\git\checkouts\bevy-f7ffde730c324c74\015f2c6\crates\bevy_math\src\rects\rect.rs:100 3: bevy_ui::picking_backend::ui_picking at C:\Users\Hugo\.cargo\git\checkouts\bevy-f7ffde730c324c74\015f2c6\crates\bevy_ui\src\picking_backend.rs:142 4: core::ops::function::FnMut::call_mut
Workspaces are predefined window layouts. Each Workspace consists of a set of panes, and is geared towards a specific task such as editing scenes, or configuring assets. ### References -...
We have a viewport to view 2D and 3D scenes with, but no way to preview UI.
Here you can see that I can keep the panning button held down and it will continue to pan in the next pane. https://github.com/user-attachments/assets/bc1ee198-6395-4f60-a295-1fa2bb123531
This would have caught the problem fixed by #106, and is a good stepping stone to more thorough integration testing.
> That's fair, I have no problem with changing the colors at all, but looking like Blender is a bad look for us. We should find something nice that sets...