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Low-friction experiments for the bevy_editor

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This is an opinionated map editor for Bevy that is intended to be a standalone application. I am using it for my own game. It supports terrain painting (splat and...

This code provides a lightweight solution with minimal dependencies for implementing automatic undo functionality in an editor. The key concept behind this library is to leverage Add, Changed, and RemovedComponent...

# Motivation Currently, we don't have any widget that allows editing text or component values. So I decided to create a simple version of such a field. # Proposal I...

## Description Currently, the 2D camera can zoom out indefinitely, even beyond the bounding box, which is not the desired behavior. While camera panning is restricted when the zoom level...

bug

As title says, add the ability to run CI locally just as the main Bevy repo allows.

Users need a way to configure personal (and perhaps project level) settings and preferences. This is a WIP tracking issue for this bundle of features. Living design-doc is available here:...

S-Needs-Triage

[10:34 PM]Alice 🌹: I think that there's a lot of interesting and important complexity to tackle with undoing, and I really like the contextual / nested undo-redo + a trait...

S-Needs-Design-Doc
A-Undo

As stated in the [Design Constraints](https://bevyengine.github.io/bevy_editor_prototypes/design-constraints.html): > - The editor should be distributed as an executable, either directly from the Bevy website or via Steam. > - This makes it...

C-Feature
A-Shipping

The use of reflection in the up-streamed bevy crate has technical debt and may need refactoring. Someone please check it over and report their findings.

Veridia has generously recommended we base our preferences system on their [`bevy_basic_prefs`](https://github.com/viridia/bevy_basic_prefs) crate. This needs to be: + [ ] Copied into this repo as `bevy_prefs` or similar, + [...

S-Needs-Triage