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RenderDoc is a stand-alone graphics debugging tool.

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## Description - Implement Issue #3097 - Output `ViewIndex` into the pixel shader hits array - Select the pixel shader input which matches the `viewIndex` to the passed in `slice`...

## Description Renderdoc currently suppresses the `VK_KHR_maintenance5` Vulkan extension. I cannot see why such limitation is here (probably captured extensions were not recently updated) and would expect its support. ##...

Feature
Unresolved

## Description Wraps `MTLComputePipelineState`.

## Description Hello, I am currently developing contents for VR and I am debugging a graphics bug that only happens on one eye. When I debug a output texture with...

Feature
Unresolved

## Description Cancel downloading of updates while downloading. ## Environment * RenderDoc version: 1.30 * Operating System: Win10 x64 22H2 * Graphics API: D3D12 and Vulkan. Only when you next...

Feature
Unresolved

## Description When using renderdoc with X11 compositors, I find the window textures are all black. X11 compositor uses the `EXT_texture_from_pixmap` GLX extension to create GL textures from X11 pixmaps....

Feature
Unresolved

## Description [VK_EXT_descriptor_buffer](https://www.khronos.org/blog/vk-ext-descriptor-buffer) extension enhances the Vulkan (descriptor) api drastically and I would like to be able to use it together with RenderDoc. ## Environment * RenderDoc version: 1.25 *...

Feature
Unresolved

## Description The ability to see how many fragments were discarded per pixel in a draw or pass can be useful to debug the execution of shaders containing discard statements...

Feature
Unresolved

## Description Dynamic resources in Shader Model 6.6 allows you to set a static const texture using the ResourceDescriptorHeap. For example: ``` cbuffer Ids { int id1; }; static const...

Feature
Unresolved

## Description Hello @baldurk, Hope you're well. I've been using RenderDoc for debugging an Android application I've been developing since sometime. It worked quite well until an Android system update...

Bug
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