Not implemented (because Mesh Shader does not currently support multiview): Mesh shader output Red for view 0, Green for view 1, fragment shader does not use viewIndex
Python checks vertex and pixel shader debug output against replay rendering output
Ran D3D11_, D3D12_, VK_, GL_ automated tests locally to check the python compiles with the extra required parameter for DebugPixel including slow tests and check Iter-Test and Repeat-Load