fluid-behavior-tree
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Behavior trees for Unity3D projects. Written with a code driven approach on the builder pattern.
Doesn't look like it impacts anything, but I noticed that initLogic/exitLogic are setup to be invoked the wrong way (initLogic OnExit, exitLogic OnInit) 
Addressing issue #48. First commit is just after pulling, I had errors when I pulled up the tree renderer as it could not find the images in the project. Second...
A lot of people are making MRs without the proper commit guidelines. Create a PR template to with guidelines to decrease back and forth. - Specify to post new feature...
Currently hard to read the visualizer with Dark Mode. Would be good if more neutral colors were used on the connecting lines.
Thanks for this very nice behavior tree implementation! I found a minor cosmetic issue, which doesn't seem to affect the functionality or usability: When rendering behavior trees in the editor,...
In [TaskParentBase](https://github.com/ashblue/fluid-behavior-tree/blob/develop/Assets/com.fluid.behavior-tree/Runtime/TaskParents/TaskParentBase.cs) we have an End method, but this method does not execute. You can check this in [TaskParentTest](https://github.com/ashblue/fluid-behavior-tree/blob/develop/Assets/com.fluid.behavior-tree/Tests/Editor/TaskParents/TaskParentTest.cs). So that produces an interesting case when you need to understand...
Horizontal lines moved up 2 pixels. Vertical lines underneath boxes extended by 1 pixel. fix #29
When I pause the editor, the behavior tree shows all the nodes as inactive. This is unpractical because we want to ideally be able to pause and see exactly what...
Bumps [braces](https://github.com/micromatch/braces) from 3.0.2 to 3.0.3. Commits 74b2db2 3.0.3 88f1429 update eslint. lint, fix unit tests. 415d660 Snyk js braces 6838727 (#40) 190510f fix tests, skip 1 test in test/braces.expand...
I managed to do this approach when you code a behavior tree you don't have to call End(), and you don't need to do any manual formatting. The concept is...