fluid-behavior-tree
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Pr/48 dark mode
Addressing issue #48.
First commit is just after pulling, I had errors when I pulled up the tree renderer as it could not find the images in the project. Second is adressing dark mode.
All unit test still run as I have only done cosmetics. I also removed the texture rendering to avoid recreating a texture for each boxes every frame. This has the disadvantage of loosing the box borders.
@Ownezx super duper thank you for this. You caught me in the middle of a move across the country. I'll definitely take a detailed look at this. Super duper sorry for the delay in getting you a proper pull request review to move this through. Writing down a reminder in my tasks to get to this as soon as I'm settled in. Promise I will get to this, much excite.
I have added that on my todo-List. I haven't touched Unity in a few months though (It's my turn to be busy), so if you want the changes to implemented timely, don't wait on me.
Take care.
No worries, think I can tackle the minor touch-ups no problem. I totally get how schedules can fluctuate
Sorry this is still in limbo. Been overloaded with game project(s) I'm on 😅
Sorry this is still in limbo, overloaded with other projects atm
There seems to be an issue with docked and undocked editor GUIs, looking into it. Looks like a bug on Unity's end potentially :(