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Pr/48 dark mode

Open Ownezx opened this issue 3 years ago • 6 comments

Addressing issue #48.

First commit is just after pulling, I had errors when I pulled up the tree renderer as it could not find the images in the project. Second is adressing dark mode.

All unit test still run as I have only done cosmetics. I also removed the texture rendering to avoid recreating a texture for each boxes every frame. This has the disadvantage of loosing the box borders.

Ownezx avatar Feb 18 '22 09:02 Ownezx

@Ownezx super duper thank you for this. You caught me in the middle of a move across the country. I'll definitely take a detailed look at this. Super duper sorry for the delay in getting you a proper pull request review to move this through. Writing down a reminder in my tasks to get to this as soon as I'm settled in. Promise I will get to this, much excite.

ashblue avatar Feb 19 '22 01:02 ashblue

I have added that on my todo-List. I haven't touched Unity in a few months though (It's my turn to be busy), so if you want the changes to implemented timely, don't wait on me.

Take care.

Ownezx avatar May 18 '22 15:05 Ownezx

No worries, think I can tackle the minor touch-ups no problem. I totally get how schedules can fluctuate

ashblue avatar May 20 '22 22:05 ashblue

Sorry this is still in limbo. Been overloaded with game project(s) I'm on 😅

ashblue avatar Jan 24 '24 19:01 ashblue

Sorry this is still in limbo, overloaded with other projects atm

ashblue avatar Jan 24 '24 19:01 ashblue

There seems to be an issue with docked and undocked editor GUIs, looking into it. Looks like a bug on Unity's end potentially :(

ashblue avatar Apr 22 '24 19:04 ashblue