fluid-behavior-tree
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ConditionGeneric: initLogic/exitLogic invoked back-to-front
Doesn't look like it impacts anything, but I noticed that initLogic/exitLogic are setup to be invoked the wrong way (initLogic OnExit, exitLogic OnInit)

I was looking back through the commit logs and I fixed a couple of typos like this. Will definitely get this into the next version. Will be rewriting my combat AI system in my game and planning to do a pass then on upgrading the version.
Branched to resolve this, but it seems to have been cleaned up already (see screenshot).

That looks correct to me. I'll close this then. Probably got fixed in a patch.