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ConditionGeneric: initLogic/exitLogic invoked back-to-front

Open Cambo-Au opened this issue 3 years ago • 1 comments

Doesn't look like it impacts anything, but I noticed that initLogic/exitLogic are setup to be invoked the wrong way (initLogic OnExit, exitLogic OnInit) image

Cambo-Au avatar Aug 02 '22 05:08 Cambo-Au

I was looking back through the commit logs and I fixed a couple of typos like this. Will definitely get this into the next version. Will be rewriting my combat AI system in my game and planning to do a pass then on upgrading the version.

ashblue avatar Aug 06 '22 18:08 ashblue

Branched to resolve this, but it seems to have been cleaned up already (see screenshot). image

TNThomas avatar Jan 09 '23 18:01 TNThomas

That looks correct to me. I'll close this then. Probably got fixed in a patch.

ashblue avatar Jan 24 '24 19:01 ashblue