Andy Baker

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Just an update from my perspective. I've abandoned attempts to create a workflow based on submodules and packages - not because of anything Unity related (I actually found most other...

Or failing that - I'd be interested to know if it's possible to run this under WSL with the recent support for direct GPU access.

In theory WSL should work with CUDA: https://docs.nvidia.com/cuda/wsl-user-guide/index.html I think this works on Windows 11 without needing to run a preview build. Sadly I don't have either an preview build...

I'd like to use it in a CMS for non-technical users and so I was looking for some way to use graphical placeholders rather than mark-up.

Not sure why this is closed. @alik-git can you reopen? It's a fruitful discussion.

> simply change model.extract_mesh(scene_codes) to model.extract_mesh(scene_codes, resolution=some_integer). Any chance this could be exposed in the Gradio UI?

> I've taken a brief look last night and think it might be an issue upstream in the torchmcubes library. > > I'm planning on taking a look this weekend...

In case it's helpful for others - turns out that com.codesmile.core isn't neccesary. Copying this package over locally to Packages dir and editing the package.json fixed it. (I also deleted...

My thinking was as follows. For the sake of simplicity let's assume you're quantizing to an integer grid. I'll also assume you're using "rounding to nearest integer" as the quantization...