Andy Baker

Results 255 comments of Andy Baker

Just to clarify for others - as I originally misread their comment. They have forked and repackaged Babylon as a UPM package - which is fantastic. @MackeyK24 - any idea...

Same here. The downgrade fixed it.

I haven't used it much and I'm not 100% sure I know what you mean by leaked meshes. Is this related to the issue where adding [ExecuteInEditMode] to your script...

Another related thought. Your modifiers system is a beautiful complement to parametric primitives. We'd essentially have a 3DS Max style modelling workflow inside Unity. This https://github.com/Syomus/ProceduralToolkit has animatable primitives, is...

OK. I did take a quick look at the code. I'll maybe have a play myself if I get some time (like that ever happens!)

This is probably a good place to mention another optimization I'm using in my custom MVTManager: def _get_non_geom_columns(self): columns = [] for field in self.model._meta.get_fields(): if hasattr(field, "get_attname_column"): column_name =...

Sitting here with a bit repo downloading. I'd quite like to do some bloody work while I'm waiting!

@j-f1 Interesting. I always assumed this would interrupt things. If I'm not alone in this assumption then there's a UI issue here.

I'd be interested to hear why multiple windows was considered and rejected. It seems such an obviously better approach to the current one and much less "unusual" (unusual is usually...

Better but still a bit broken for me. Missing icons and nothing rendering in the scene. The latter might be down to my misunderstanding how it works. Want to reopen...