Andy Baker
Andy Baker
I tried 2021.3.30f1 and the 2022 LTS (2022.3.27f1) The ShaderVariant thing _seemed_ to work. I've no idea if the list it came up with is sufficient and I don't have...
Can something be done to move this forward? The Open Brush team is very interested in supporting this. If we could get someone to work on it, would a PR...
So... About that UPM support?
> Nothing to report just yet. It's actually difficult to find Android apps or games that use Vulkan so if you have examples that would be appreciated. Many that claim...
Sorry - no. It slipped off my radar and I never came back to it.
Apologies for going quiet on this. I got sidetracked with other stuff. It's still on my list as soon as I get some spare time.
Sorry about lack of input. I get distracted easily. :) My need for this rather diminished as I wasn't getting especially amazing results from SDFs in the VFX Graph compared...
> Yeah I very much enjoy the dual contouring algorithm implemented The author posted a fascinating summary of meshing algorithms to the curv mailing list ahttps://groups.google.com/forum/?utm_medium=email&utm_source=footer#!msg/curv/rCCaSLflgrU/fFHFpCY4EAAJ and in it he...
One of my developers is getting this all of a sudden running a client locally via Docker and authenticating against a remote site. We can't reproduce the issue ourselves.
In my case it was time related. The developer previously had the wrong time set on his machine. When he corrected it, he could started getting this error. He ended...