UIWidgets
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UIWidget is a Unity Package which helps developers to create, debug and deploy efficient, cross-platform Apps.
引入UIWidgets前后对比产生的ipa包,引入后增加11M,有点大,有优化余地么?
When I write code like the one above, the game view may be broken. ```cs body: new Container( child: new Column( children: new List{ new Column( children: new List{ new...
個人測試中使用了兩個scene做場景的切換,scene1跟scene2, scene1跟scene2各擺放一個按鈕做場景切換, 並在scene1最下方,另外擺放了uiwidgets的TextField widget做獲取虛擬鍵盤高度測試, 另外我想要在場景切換時TextField不被destroy, 所以使用了DontDestroyOnLoad讓TextField一直保持存在, 當我啟動程式時,預設為scene1, 這時點擊TextField時可獲取虛擬鍵盤高度,並把TextField往上推, 關閉虛擬鍵盤時,TextField會回到原位, 這時再點擊切換場景按鈕,切換到scene2, 此時點擊TextField並獲取虛擬鍵盤高度值為零(有印log), 我是使用MediaQuery.of(this.context).viewInsets.bottom來獲取虛擬鍵盤高度。 只要切過scene後,MediaQuery.of(this.context).viewInsets.bottom取得的值都會是零, 不知有何方式可解決?
webgl chrome 浏览器上,输入不了文字,退格键没用
# Feature wanted As the stream and future in dart pretty similar to rx.net extension, I prefer a StreamBuilder to help with my state, or we have any other plan...
2020-02-21 20:39:26.182 13086-13166/ E/Unity: NullReferenceException: Object reference not set to an instance of an object at Unity.UIWidgets.engine.UIWidgetsPanel._handleViewMetricsChanged (System.String method, System.Collections.Generic.List`1[T] args) [0x00001] in /Users/wenjie.ma/uartapp/ArtApp/Packages/com.unity.uiwidgets/Runtime/engine/UIWidgetsPanel.cs:137 at (wrapper delegate-invoke) .invoke_void_string_List`1(string,System.Collections.Generic.List`1) at Unity.UIWidgets.engine.UIWidgetsMessageManager.OnUIWidgetsMethodMessage...
I had imported, I believe (cant quite remember now since I removed it) the WebGL package which installed this as a dependancy. Then I built my project for tvOS. When...
**1. Reorganize Menu Items**: Move everything into Window/UIWidgets **2. Delete Documentation~**: The documents will be generated by script. **3. Prepare missing .sample.json** **4. Create bash script scripts/packman**: currently what it...
大佬们好=。=,我在我的项目工程里使用UIWidgets出现了这个现象,于是我使用Unity2019.3.0f1构建了一个最简单的UIWidgets项目,目标平台是windows x64。配置里面使用Mono发布没有问题,换成IL2CPP之后程序运行正常,但是会不停的产生如下的警告日志。我还试了调整VSync的设置也没起作用,我担心运行时间长了日志文件会很大,请问有办法去掉它吗。 ``` S Initialize engine version: 2019.3.0f1 (ffacea4b84e7) [Subsystems] Discovering subsystems at path D:/Work/ClearUIWidgets/Build/ClearUIWidgets_Data/UnitySubsystems GfxDevice: creating device client; threaded=1 Direct3D: Version: Direct3D 11.0 [level 11.1] Renderer: NVIDIA GeForce GTX...