UIWidgets
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UIWidget is a Unity Package which helps developers to create, debug and deploy efficient, cross-platform Apps.
BUG (at least iOS) 1. UIWidgetsPanel is disabled and enabled Unity GUI Text Field. 2. User touches Text Field, Keyboard event comes, ViewportMatricsChanges emited, nullpointer occured in _handleViewMetricsChanged. FIX: remove...
We found the UIWidget view rendering performance dropped significantly when using Vulkan (about 40% lower than that in OpenGLES). Any possible reason we might can check further? 我们发现当在项目中使用Vulkan作为图形API时,和使用OpenGLES时相比,整个UIWidget界面FPS会降低30 - 40%左右。不知道是否有什么方向我们可以进一步检查以确定问题所在?
AssertionError: Error caught by widgets library, thrown building Unity.UIWidgets.material.AppBar(dependencies:System.Collections.Generic.List`1[Unity.UIWidgets.foundation.DiagnosticsNode], state:Unity.UIWidgets.material._AppBarState#5F300). No MaterialLocalizations found. Unity.UIWidgets.material.AppBar widgets require MaterialLocalizations to be provided by a Localizations widget ancestor. Localizations are used to generate...
Hello guys, I'm testing the [Samples](https://github.com/UnityTech/UIWidgets/tree/master/Samples) of this project from a MacBook Pro (TouchBar 2017), and they are working well on Android, but testing from iOS Simulator the examples are...
我曾尝试使用LinearProcessIndicator 去表示进度条,但发现其value并不会在runtime进行更新,同时我也不太清楚如何能实现拖动功能。 希望有dalao能解答一下我的问题,万分感谢
 
### 环境信息 Unity:2019.4f1 UIWidget git拉取 2020/07/21 ### Code ``` public class AccessingCamera : MonoBehaviour { public VideoClip videoClip; public RenderTexture renderTexture; public static RenderTexture rt; void Start() { rt =...
` public override Widget build(BuildContext context) { List list = new List(); for (int i = 0; i < 36; i++) { list.Add( new ExpansionTile( title: new Text(data: i+"") )...
Unity2019.4f1, UIWidgets: 1.5.4, 使用UIWidgetsPanel 所在的Canvas 的 RenderMode 为 Screen Space-Camera后,UI响应不正常,无法正确focus输入框。 控制台没有报错,Canvas 的 RenderMode 切换为 Screen Space-Overlay则正常
Hello! I came across this repo while doing research for a hobby project of mine. I meant to revive the Xamarin.Flutter project and continue working on it at least to...