UIWidgets
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UIWidget is a Unity Package which helps developers to create, debug and deploy efficient, cross-platform Apps.
Hello guys, Thanks for this project, it looks very interesting! I'm the author of this plugin https://github.com/proyecto26/RestClient and I was wondering if you can give me some instructions to integrate...
你好,我发现一个基于DOTS的UI解决方案 [https://github.com/supron54321/DotsUI](url) UIWidgets是否可以基于DOTS实现来提高性能
Getting large amounts of GC calls and framerate goes down to 14fps when clicking the hamburger button for the sidebar or the button in the top-right of the App Bar...
尝试使用centerSlice将原图为310×90的图片显示为540×90时,使用如下代码时报错。 `public class BottomPanel : StatelessWidget { public override Widget build(BuildContext context) { return Unity.UIWidgets.widgets.Image.file(UnityEngine.Application.dataPath + "/AddressableAssets/UISprite/bottom-btn-bg.png", width: 540, height: 90, fit: BoxFit.fill, centerSlice: Rect.fromLTRB(150f, 40f, 150f, 40f)); } }`...
**系统环境**:Windows 10 64位专业版 **软件环境**:Unity 2018.3.5f1 **问题描述**:新建工程后,直接导入当前版本的UIWidgets包,在附带的测试场景(Samples/UIWidgetSample/TextInput)中,发现如下问题: 选中输入框后,按Tab键不能切换输入框,而是会被当前选中的输入框捕获为制表符输入。 希望能有个选项控制输入框是否捕获Tab输入。
It's not very clear on documentation about the cross-platform compatibility. Can anyone confirm it on below platforms? - Mobile - iOS/Android - WebGL - Standalone - WIn/Mac/Linux - Console -...
Currently the scrolling from Mouse device is not smooth. It seems it depends on the height of the screen and also the FPS. This need to be fixed.
native input 不支持3Dtouch 编辑游标 效果如下图 