SmallJoker
SmallJoker
@stujones11
@thomasrudin If @stujones11 would like to have it in `minetest-mods`, he may do so by entering the Danger Zone of the repository settings after requesting an invitation to the team.
Alternative approach: Assume an additional positive and negative review. -> https://www.youtube.com/watch?v=8idr1WZ1A7Q
Related: #129
So would you like to see the forum link mentioned in each section?
Generally I agree to your proposition. MTG is going nowhere and I see the potential in focused mod collections overall (games, modpacks). However, the core of it must stay unified...
It's indeed possible to use the camera offset to work around the missing pitch rotation feature. I'll check what can be done.
After the offset is added this will look definitely better than the current one. The patch is surprising simple. @sfan5 The rotation (of the cart) is actually interpolated client-side. It's...
Sounds more like a Minetest core issue, where falling node timers aren't preserved.
Minetest only handles `dig_immediate` groups in a special way. This means that, by default, no other node group can be dug using the wieldhand. https://github.com/minetest/minetest/blob/edf098db637bf74d4675ce900dc9c0b8ee528a03/src/tool.cpp#L189-L199 This is a Minetest Game...