SmallJoker
SmallJoker
https://irc.minetest.net/minetest-dev/2022-10-09#i_6023230 Use-cases seem rather limited and yet it would be the only way to reliably catch mapblock writes.
Dependency tree. https://github.com/minetest/minetest/blob/23bd5630d0a69cba87110d44202573a4d00da56c/src/content/mods.cpp#L336 It adds mods with met dependencies to the list, and adds the left overs below as soon their dependencies are met. First entry is loaded first. This...
>Alternatives > >Suggest them. :D CSS z-index-like priority value that's used for sorting when there are no dependencies: https://github.com/minetest/minetest/pull/8873#issuecomment-528950028 `priority = 99999999` should then suffice unless a mod uses `priority...
```diff diff --git a/src/craftdef.cpp b/src/craftdef.cpp index c05a0cfb7..7858ab0b0 100644 --- a/src/craftdef.cpp +++ b/src/craftdef.cpp @@ -112,7 +112,7 @@ static bool inputItemMatchesRecipe(const std::string &inp_name, static std::string craftGetItemName(const std::string &itemstring, IGameDef *gamedef) { ItemStack...
@savilli ```diff diff --git a/src/craftdef.cpp b/src/craftdef.cpp index c05a0cfb7..3eb9e71a2 100644 --- a/src/craftdef.cpp +++ b/src/craftdef.cpp @@ -112,7 +112,7 @@ static bool inputItemMatchesRecipe(const std::string &inp_name, static std::string craftGetItemName(const std::string &itemstring, IGameDef *gamedef) {...
Design proposal: * Remove absolute screen width/height values * Provide the maximal formspec dimensions defined by the point where they do yet not downscale * for fullscreen: add roughly 20%...
@GreenXenith My intend was to provide generic and easily applicable scaling factors for formspecs and HUD elements. In addition to forwards compatibility (changed scaling behaviour in newer clients?) it would...
Would be interesting to see how feasible this is. I hope the source code diffs won't blow up, and will help testing PRs to shorten the transition phase.
It's easier said than done. Situation analysis and implementation ideas: 1. Node definition and media (currently) are received on client join 2. `ContentFeatures::updateTextures` -> `fillTileAttribs` -> `tsrc->getTextureForMesh` get an unique...
Rebase needed.