SmallJoker

Results 316 comments of SmallJoker

The sleep formspec does neither get closed nor updated on kick. Is that intentional? Granted, it does precisely fix the linked issue. ![grafik](https://github.com/user-attachments/assets/21ce4cf0-889e-4c38-a583-5a80b99d4836)

Furthermore, what is the purpose of `beds.is_bed_node`, or the `bed = 1` node group, respectively? Either of them seems superfluous.

"do not seem* is very vague. And yet: > but keep in mind the cape is irrelevant as it was removed in MTG 5.0.0 > ~ https://github.com/luanti-org/minetest_game/pull/2606#issuecomment-592224124 Removed in https://github.com/luanti-org/minetest_game/pull/1928....

Could we perhaps settle this with a long-running poll on the forums? There's only a few people on GitHub, thus limited feedback. I don't think this needs to be changed...

Does it help if you pull down the "pull down menu" (or status bar, whatsoever) once, and move it again back up? I observed similar text display issues (although only...

Just realized that my test script misses the point. Updated it to show the advantage, which is in fact inventory mod-independent: ```lua local fs = player:get_inventory_formspec(fs) core.show_formspec(name, "", fs) ```...

> to update it temporarily, e.g. to open a dialog. On the other hand: if the formspec looks like an inventory formspec, then it would be weird to revert back...

Changed the implementation to become popup-like.

@grorp I see. Fixed that. Here's a few more commands for testing: ``` # Open popup //lua core.after(3, function() core.show_formspec(core.get_connected_players()[1]:get_player_name(), "", "formspec_version[8]size[3,3]label[0,0.5;Rhododendron]") end) # Force close inventory //lua core.after(3, function()...

:+1: Change the default to `chat_log_level = warning`.