Screwtapello
Screwtapello
But thank you for bringing the matter to my attention.
Now that I think about it, all other things being equal, it'd be nice for bsnes to support both high-level emulation (initialising the hardware to a post-boot-ROM state) and low-level-emulation...
I asked LIJI (SameBoy's author) about this, and he replied: > ...the CGB boot ROM includes quite a few features compared to the older boot ROMs, so HLE of them...
This will probably be made more complex by ruby - I think it use Xlib to create a custom window for each video backend and reparents it into whatever window...
At a first guess, I expect this would be like emulating a SNES-like console with entirely different audio hardware. That *could* be a lot of work, and if all it...
In the default video mode, the (NTSC) SNES renders 239 rows of output. The top 8 and bottom 7 are drawn black (unless the game turns on overscan mode), but...
I stumbled over [an actual description](https://tanalin.com/en/articles/integer-scaling/#h-algorithm) of the "pixel-perfect aspect-correct scaling" algorithm. As far as I can tell, it works like this: - ordinarily, the image is scaled up as...
I don't have time to look into it now, but I expect it shouldn't be too difficult to make this change in bsnes. I would be interested in a PR...
> ...unless you want to make a SRAM backup every second. That's what I meant by "hysteresis". I assume some algorithm like "save after five seconds of inactivity, or 10...
I expect the outcome of this issue to be a new issue ("Implement XDG BaseDir integration") that describes exactly the work to be done. If it turns out to be...