Screwtapello
Screwtapello
I don't know anybody who has any plans to work on this, but if somebody stepped up to implement it, better SatellaView support would be nice. About your note, the...
Every frame, the SNES draws ~240 horizontal lines of video. However, the outer edges of the screen were often hidden underneath the bezel of contemporary TVs, so by default the...
It seems GitHub Actions does not have a modern-enough macOS toolchain for this, yet: https://github.com/actions/virtual-environments/issues/2486 It would be nice to teach nall's `$(compile)` function to accept the extra flags that...
I don't know enough about the libretro API or bsnes' internals to guess why that comment describes it as "severe hackery", but it does seem it would be nice to...
I can't reproduce that problem here in i3 (even with a compositor running) but this is a pretty classic failure-mode for apps that don't expect RGBA visuals, so I'm not...
That's bsnes-hd, which is a separate project, so in future you should probably report issues to https://github.com/DerKoun/bsnes-hd However, by default bsnes uses GTK+2 for its user-interface, so it will be...
In Settings → Enhancements, what is the HD Mode 7 "Scale" option set to?
If you set GTK+3 to use a specific theme, that theme is supposed to include regular and dark variants of every widget. If the theme is already a dark theme,...
I don't know about the various bsnes-based cores libretro has used in the past, but as of right now the current libretro core has a commented-out call to apply a...
There's nothing in bsnes that should be able to cause a BSOD. The worst thing it can do would be to upload gibberish shaders to the video-driver, which the driver...