Screwtapello

Results 285 comments of Screwtapello

Sorry it's taken me a while to look at this. I have some small and large concerns: - Why make "bsnes" bold? - There's already links to the git repo...

If you're using a manifest, all the $FFB0-$FFDF values are ignored. I'm not sure what the actual physical limits of the SuperFX are, though.

I'm interested in adding translation support to bsnes, but the user-interface is optimised for portability between OSs (Linux, Windows, macOS, etc.) at the expense of making translations difficult or impossible....

See also https://github.com/higan-emu/higan/issues/149

This repository contains the source-code for bsnes versions back to v067 or so; were you wanting older versions than that?

The most complete archive of historical releases is the bsnes-history-kit, and in particular [things I've archived](https://gitlab.com/higan/bsnes-history-kit/-/tree/master/sources/screwtape) and [things tukuyomi archived](https://gitlab.com/higan/bsnes-history-kit/-/tree/master/sources/tukuyomi/emus/bsnes). Unfortunately, "most complete" is not "entirely complete", and there's still...

Yes. Board names that mention LOROM or HIROM are heuristically generated; you can see the code [in `bsnes/heuristics/super-famicom.cpp`](https://github.com/bsnes-emu/bsnes/blob/f57657f27ddec337b1960c7ddaa1b23894bc00c3/bsnes/heuristics/super-famicom.cpp#L243-L317). Although no board in the `Super Famicom.bml` database uses the `HITACHI-LOROM` board...

Why are the arrays fixed-length? Was it too expensive to dynamically allocate them?

For reference, the first level is also the first demo played in the attract mode, so you don't have to worry about being minimally good at R-Type in order to...

DerKoun suggested on Discord that disabling "perspective correction" in the Enhancements section of the Settings dialog would avoid the corruption without disabling HD Mode 7 entirely. I can confirm his...