Pawel Lampe
Pawel Lampe
> > I think the milestone for this one should be 3.5. > > This sounds like a difficult problem to tackle for 3.5, so I'd prefer keeping the milestone...
> I feel that ideally we'd have either the navmesh or agent be smart enough to take the agent's radius into account. Spitballing here... it would be neat if the...
> Fair. At risk of asking a dumb question, is there a reason why 2D has no bake? It was never implemented. Till `3.5` Godot navigation system was very straightforward.
hi, I cannot reproduce using a file of similar size. Could you please attach full stacktrace? Or (if possible) the file which is causing the problem.
fixed on `master` by f99c69d7b64dac281cac42dd952eb4e54c58e80a
Well, thank you for explanations. I think you may consider adding such feature in the future. It may be very beneficial for the users. The present situation may be a...
@ngburke the thing is - patterns are not fully implemented i.e. formatter always formats them into one line. This yields lines invalid from `gdlint` PoV.
@AndreyNautilus multiline patterns are now supported, although the list pattern i.e. ``` match x: "one", "two", "three", "four", "five", .... (and so on) ``` cannot be broken into multiple lines...
> @Scony Is this fixed in [4292c4a](https://github.com/Scony/godot-gdscript-toolkit/commit/4292c4a0392a85cd92d4becb38dba13a717d4aa2)? Could you update the VSCode extension if it is? yes, I'll do
Seems like we got at least few solutions. Therefore I'm assuming we can close this issue.