SE2Dev
SE2Dev
@Faithfullfaun This issue appears to affect Black Ops as well, however it seems to be an issue with [Blender-CoD](https://github.com/CoDEmanX/blender-cod)'s skeleton merging algorithm rather than io_anim_seanim. So I recommend creating an...
@Hackerknownas4 What format was the model you imported?
> I think things are broken. Here's the error message I get in console when trying to import a seanim from MW2019 > > ERROR: TypeError('bpy_struct: item.attr = val: RenderSettings.fps...
It's saying the plugin needs to be upgraded to support 2.8x. I do have a beta version I was working on which I can send you later.
The update should be ready later today.
It will be released very soon, but I did have to delay it slightly due to personal matters. > On Aug 7, 2019, at 12:40 PM, FifouBE wrote: > >...
It has nothing to do with the version of Blender that you're using. The plugin itself doesn't support additive animations currently - because we never determined exactly how they are...
I'm not quite sure what you mean... just use the latest version of Blender (2.79b at the time of this comment). Additive animations aren't currently supported by the seanim plugin...
Additive animations are a special type of animation that generally gets blended with other animations or poses to provide more variation. The problem is: I don't know how the math...
In order to import an animation you need to select the skeleton / armature that you want to import the animation onto.