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Intel® XeSS Plugin for Unreal* Engine

Results 12 XeSSUnrealPlugin issues
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Hi I dont know if you guys know yet but Unreal Engine 5.4 came out and it would very helpful if this got updated.

Can it be used on the host platform and MAC system?(Nintendo Switch+PlayStation)

Hello! We integrated version 1.4.5 and found some artefacts when using materials with the "Allow Negative Emissive Color" checked and when trying to ouput any values below 0 in that...

The page should also link to the XeSS inspector tool [GameTechDev/XeSSInspector/releases](https://github.com/GameTechDev/XeSSInspector/releases) / [intel.com/content/www/us/en/developer/articles/technical/intel-xess-inspector.html](https://www.intel.com/content/www/us/en/developer/articles/technical/intel-xess-inspector.html)

Hello, I was wondering if the recently released XeSS 2.0 will get support for Unreal Engine with the new frame generation and low latency components? Thanks.

Any chance we get some Linux support on XeSS2 and this unreal plugin?

Building the project through the IDE works fine , but clicking the uproject triggers this error message Vanilla FSR plugin has had this issue for a whilebut we solved it...

Is it possible to switch the frame generation method(XeFG,DLSSG,FSRFI) at runtime in UE5.6? I observed that during D3D12RHI initialization, UE only selects one provider.

``` [2025.09.04-08.16.26:362][741]LogXeFGSDK: Error: xellAddMarkerData failed with: -4 [2025.09.04-08.16.26:362][741]LogXeFGSDK: Error: Failed to add interpolation start marker [2025.09.04-08.16.26:362][741]LogXeFGSDK: Error: xellAddMarkerData failed with: -4 [2025.09.04-08.16.26:362][741]LogXeFGSDK: Error: Failed to add interpolation end marker ```...

When using the latest Xess for Unreal Engine in 5.6.1 source, there is a fatal error whenever playing in the editor related to XessFG. This is caputed in Visual Studio...