GameTechDev
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                                            GameTechDev
                                        
                                    IntroductionToVulkan
                            
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                    Source code examples for "API without Secrets: Introduction to Vulkan" tutorial
PracticalVulkan
                            
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                    Repository with code samples for "API without Secrets: The Practical Approach to Vulkan" series of articles.
DynamicCheckerboardRendering
                            
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                    Checkerboard Rendering and Dynamic Resolution Rendering in the DX12 MiniEngine
GTS-GamesTaskScheduler
                            
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                    A task scheduling framework designed for the needs of game developers.
Intel-Texture-Works-Plugin
                            
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                    Intel has extended Photoshop* to take advantage of the latest image compression methods (BCn/DXT) via plugin. The purpose of this plugin is to provide a tool for artists to access superior compression...